How the Batting System Works
Cricket All Stars uses a tap-based batting system. You do not swipe to play shots — you tap a direction and the game executes the corresponding stroke based on your timing and the delivery line. The system has three core inputs working together:
- Trajectory line — a visual preview of where the ball will land, shown before the delivery arrives
- Tap timing — when you tap relative to the ball reaching the crease determines shot power and contact quality
- Direction — which side of the screen you tap determines the shot direction
Getting all three right consistently is what separates a 180-run innings from a 90-run collapse. The system looks simple and it is, but the interaction between trajectory reading and timing is where the skill ceiling lives.
Using the Trajectory Line Properly
The trajectory line is the most underused feature for new players. It appears before the delivery arrives and shows the predicted landing spot and ball path. Most new players treat it as background information and focus on the ball in motion. That is backwards.
The trajectory line tells you three things you need before you tap:
- Length — full, good length, or short. A full delivery on the off stump is a drive opportunity. A short delivery is a pull or cut.
- Line — leg stump, middle, or off. A ball outside off on a good length is where most edges come from. Leave it at higher difficulties.
- Movement — swing or spin changes the trajectory mid-air. If the line curves late, the ball is not landing where the preview shows at the start.
Train yourself to look at the trajectory line first and decide your shot before the ball reaches you. Players who react to the ball in motion instead of planning from the trajectory line will always time late and edge more frequently.
Timing Windows by Delivery Type
Full Deliveries — The Drive Zone
A full delivery landing on or just outside off stump is your best scoring opportunity. Tap straight or through the covers just as the ball reaches the crease — not before it pitches, not after it passes the crease. The window for a clean drive is about half a second. At Amateur and Semi-Pro difficulty the window is generous. At Professional and above it tightens noticeably.
If you tap too early on a full delivery, you get a drag through midwicket — still a run, sometimes two, but rarely a boundary. Too late and you push to point or edge behind.
Short Deliveries — The Pull and Cut
For short balls, the bat connects higher in its arc, which means you need to tap earlier in the delivery relative to where the ball is. Tap when the ball is still rising after pitching, not when it reaches head height. Players who tap late on short balls consistently top-edge to fine leg or get caught at deep backward square.
Balls outside off stump that are short are cut through point — tap to the off side early. Balls on your body are pulled — tap to the leg side at the same early point.
Good Length Deliveries — The Highest Risk Zone
Good length deliveries on the off stump are the hardest to score from and the most common delivery type at higher difficulties. The AI in Cricket All Stars will bowl here repeatedly if you are hitting through one side consistently. These balls do not invite the drive and are too full for the pull. The correct shot is usually a defensive push or a flick through midwicket if the line is straight enough.
At Semi-Pro, you can try to hit over mid-off on good length balls and get away with it. At Professional and above, this is where innings end. Be selective.
Reading the Field Before Each Delivery
Cricket All Stars shows the field placement on the field view between deliveries. This information is more useful than most players realise. The AI sets fields based on where you are hitting and your current score rate.
If you have scored 40 of your last 50 runs through the off side, the field will adjust. A fielder appears at cover, the slip cordon may go up to two, and short cover comes in. The correct response is to start working through midwicket and fine leg — not to keep hitting into the field that is now waiting for you.
At Amateur and Semi-Pro, the AI field adjustments are slow and predictable. At Professional and above, they happen quickly. Checking the field between every other delivery and adjusting your targeting is what sustains a high run rate through the middle overs.
Playing at Each Difficulty Level
Amateur — Get Your Eye In
Amateur is for learning the controls. The AI bowls straight, the timing window is wide, and the field is basic. Spend a couple of Quick Matches here, then move up. Scoring 200 in 20 overs at Amateur teaches you nothing useful.
Semi-Pro — The Learning Ground
Semi-Pro is where most players should start their T20 League campaign. The AI varies its deliveries enough to challenge you without being punishing on mistimed shots. A top-edge still goes for runs more often than it gets caught. This is the difficulty level where your batting instincts develop properly.
Professional — First Real Test
At Professional, the AI bowls to your weaknesses with intent. Good length balls appear on off stump when you have been driving. Short balls appear when you have been playing forward. The field adjusts within two or three balls of a pattern forming. At this level, leaving deliveries outside off stump becomes a genuine strategic tool, not just a defensive fallback.
World Champion and Legendary — Pattern Recognition
These two difficulty settings are for players who understand every delivery type and its correct response. Batting at Legendary requires recognising a yorker trajectory before the ball pitches and already deciding between a straight drive and a flick to fine leg. The timing windows are tight and the AI bowls with variety every over.
Start your T20 League at Semi-Pro. Move to Professional when you are consistently hitting 140 or above. Move to World Champion only when 160 feels comfortable.
Mistakes That Kill Innings
- Chasing balls outside off stump in the middle overs when the AI has packed the off side with fielders
- Trying to hit sixes in the 10-15 over phase when consolidating would set up a bigger final five
- Not tapping after the shot animation to speed up follow-through — this disrupts your rhythm between balls
- Hitting across the line on full straight deliveries — these should go straight, not cross-bat
- Ignoring the trajectory line and reacting to the ball in motion instead of planning the shot from the preview
Once you have the batting system working for you, the next area to master is bowling — specifically field placement and delivery variation. Read our bowling tips guide for the same level of detail on that side of the game. And if you want an overview of all gameplay mechanics in one place, our full gameplay tips page covers everything from batting to Test Match strategy.