Bottom Line Up Front

Cricket All Stars — 4.3 / 5

Cricket All Stars is the best-looking cricket game on Android right now. The 60 FPS visuals, broadcast cameras, and responsive batting controls give it a polish level most mobile cricket games never reach. It is in early access, so bugs exist and team depth is thin — but the core game is genuinely fun. If you are a casual or mid-level cricket fan who wants something that looks and feels premium without a learning curve, this is the one to download.

Graphics
9.5
Controls
8.4
Game Modes
7.6
Content Depth
6.8
Value
8.8

Graphics and Presentation

This is where Cricket All Stars immediately stands out. The first thing you notice when you launch a match is how natural the stadium lighting looks. The ball catches sunlight differently depending on the time of day. During floodlit matches, the outfield takes on that familiar TV glow. It does not look like a mobile game — it looks like a broadcast.

The game runs at 60 frames per second and maintains it consistently on mid-range hardware. Camera cuts between deliveries mirror what you see on a live Sky Sports or Hotstar feed. When a boundary is hit, the coverage switches to that wide-angle stadium view before cutting back to the pitch. Krafton clearly studied how cricket is televised and built the presentation around it.

Player models are accurate for KKR and LSG. The jerseys are correct down to the sponsor logos. If you are a fan of either side, picking up your team and recognising the kit is a small but genuine moment of satisfaction.

Batting and Bowling Controls

Cricket All Stars sits closer to an arcade experience than a simulation. That is not a criticism — it is a deliberate design decision, and it works well for mobile.

Batting asks you to read the delivery line and tap in the direction you want to hit. The timing window feels responsive without being punishing. There is no swipe mechanic by default, which some players have asked for in user reviews. You can speed up the follow-through animation by tapping the screen after the shot, which keeps the pace brisk.

Bowling is where Cricket All Stars actually does something interesting. The game shows the ball trajectory before it is released, giving you genuine visual feedback on your line and length. You can bowl swing, spin, or pace variations. When you bowl, you also set your own field — which adds a layer of tactical thinking that casual cricket games usually skip entirely.

There is an auto-simulation option for bowling if you prefer to focus on batting. The AI handles the over and you watch. It is an unusual feature for mobile cricket and one that makes sense for players who commute or play in short bursts.

Game Modes Breakdown

Five modes are available in early access: Quick Match, Friendly Match, Test Match, Indian Pro T20 League, and 20-Over World Cup. The T20 League and World Cup run offline. The rest need a connection.

Quick Match is exactly what it sounds like — a short game with no setup friction. Friendly Match lets you play against someone else. Test Match is the full five-day format on mobile, which takes commitment but rewards patient players.

The Indian Pro T20 League is where most players will spend their time. You pick a team, set a difficulty (Amateur, Semi-Pro, Professional, World Champion, or Legendary), and work through the season. It is the mode that gives the game its replay value in early access.

More modes are confirmed for later updates — an ODI-based Cricket World Cup Tournament, a Winners Trophy, and a USA T20 League. The roadmap suggests Krafton is building this out seriously. See our gameplay tips page for how to approach each mode.

IPL Licensing and Teams

Two officially licensed teams are in the game: Kolkata Knight Riders and Lucknow Super Giants. The licensing is real — accurate kits, real player names, and likenesses. This matters because it puts Cricket All Stars ahead of most competitors who use generic player names or approximate jersey designs to avoid licensing costs.

The limitation right now is obvious: two teams is thin. KKR and LSG fans are well served. Everyone else has to wait. Given that KRAFTON has invested seriously in cricket licensing — they also publish Real Cricket — more franchises post-early access is a reasonable expectation, not just a hope.

Performance and Device Compatibility

The game needs Android 6.0 or higher and at least 4 GB RAM for the 60 FPS experience. The download size is 356 MB. On devices with 3 GB RAM, the game still works but may drop frames in graphically heavy moments.

KRAFTON has stated the game targets smooth performance on lower-end devices, and early user feedback suggests it handles mid-range phones from 2021 onwards without serious issues. No crashes were reported during our testing period. There are minor bugs — the odd graphical glitch and occasional UI quirk — which is expected for early access software.

What Works and What Doesn't

Strengths

  • 60 FPS broadcast visuals are genuinely impressive for a mobile game
  • Controls are intuitive without being shallow
  • Real IPL licensing with accurate jerseys and player models
  • Offline modes reduce data dependency
  • Stadium customisation adds personal touches
  • Free to play with no paywall on core game modes
  • Auto-simulation option is a smart feature for mobile play

Weaknesses

  • Only two licensed IPL teams in early access
  • No iOS version or global release date confirmed
  • India-only availability limits the audience
  • Transfer and team management depth is basic
  • No swipe batting mode (some players prefer it)
  • Early access bugs still present

How It Compares to WCC3 and Real Cricket

WCC3 has more teams, more career depth, and a larger established player base. If you want the deepest cricket simulation on mobile with the most content, WCC3 is still the answer. But it also has a steeper learning curve and visuals that cannot match what Cricket All Stars delivers.

Real Cricket, which is also published by KRAFTON now, leans harder into simulation. Batting mechanics are more complex. The licensing library is broader. But it is heavier to run and less accessible for casual players.

Cricket All Stars sits in the middle — better looking than both, more accessible than both, but thinner on content for now. The gap in content depth will close post-early access. The graphics and presentation lead is already established. See our full Cricket All Stars vs WCC3 comparison for the detailed breakdown.

Final Verdict

Cricket All Stars is a strong debut that punches above its weight visually. For a game still in early access, the core loop is polished and the controls feel right. The content limitations — two IPL teams, no iOS, India-only — are real but temporary by design.

If you are in India, have an Android device with 4 GB RAM, and want the best-looking cricket game available right now, download this. If you are outside India or want deeper career modes today, check back in a few months when KRAFTON expands the game.

Ready to install? Check our step-by-step download guide to get it on your device without any issues.