Who This Guide Is For
Cricket All Stars targets 4 GB RAM as its recommended spec and 3 GB as its minimum. If you are on a device with 3 GB or 4 GB RAM from 2020 or earlier, the game will install and run but the default High graphics settings will cause noticeable frame drops during boundary animations, crowd celebrations, and floodlit match sequences.
This guide is specifically for players on:
- Devices with 3 GB or 4 GB RAM
- Phones running Android 7 or 8 that meet the minimum spec
- Any device where the default settings feel sluggish in the first few overs
If you are on a 6 GB or 8 GB RAM device released after 2022, you do not need this guide. Run the default settings and you will be fine.
Settings Impact Table
Before the individual recommendations, here is how each setting category affects performance and visuals. This helps you decide which tradeoffs matter most for your device.
| Setting | Performance Impact | Visual Impact | Recommendation (3 GB) |
|---|---|---|---|
| Graphics Quality | Very High | High | Medium |
| Frame Rate | Very High | Medium | 30 FPS on weak devices |
| Shadows | High | Low | Off or Low |
| Crowd Detail | Medium | Very Low | Low |
| Anti-Aliasing | Medium | Low | Off |
| Motion Blur | Low | Medium | Off |
Graphics Quality — Set to Medium
The Graphics Quality setting in Cricket All Stars controls texture resolution, environment detail, and player model fidelity at once. The difference between High and Medium is visible in screenshots but much harder to notice during active gameplay when you are focused on the delivery.
At Medium, the ball trajectory line stays crisp, player animations are smooth, and the batting/bowling interface is unaffected. The stadium background and crowd lose some detail. On a 3 GB device, Medium gives you a noticeably more stable frame rate with no impact on anything that affects how you play.
Do not drop to Low unless Medium still gives you problems. Low starts to affect player model quality in ways that can be mildly distracting during close-up cutscenes.
Frame Rate — 60 FPS if Possible, 30 FPS If Not
The game defaults to 60 FPS. On a 3 GB device running Medium graphics, 60 FPS should be manageable in most matches. The drops happen specifically during:
- Boundary hit animations with stadium effects
- Floodlit evening matches with dynamic lighting
- Over-start sequences with crowd noise and fireworks
If you see the frame rate dipping during these moments and it bothers your timing on deliveries, switch to 30 FPS. At 30 FPS the game still looks good and the batting timing system adjusts. The trajectory line and tap response are not affected by the frame rate setting.
If you go to 30 FPS and the game still feels sluggish, your device is below the practical minimum. Clearing all background apps before launching will help more than any in-game setting at that point.
Shadows — Turn Off First
Shadows have the highest performance cost relative to how much they affect your in-game experience. A cricket game is viewed from a distance for most of the action. Whether the stumps cast a sharp shadow or a soft one has essentially no impact on gameplay.
Turning shadows to Low or Off typically recovers 15 to 20% of the GPU headroom on mid-range chips. Do this before adjusting anything else. The visual difference during a match — not in menus or close-up replays, but during actual live play — is minimal.
The one place you will notice it is in the slow-motion boundary replay cutscenes. The lighting looks flatter without shadows in those moments. If you do not care about replays, disable shadows entirely. If you do, try Low before Off.
Crowd Detail — Set to Low
Crowd Detail controls the resolution and animation complexity of the spectators in the stands. At High, you get individual animated crowd members with varied reactions. At Low, the crowd becomes a lower-fidelity texture layer that still conveys atmosphere without the GPU cost.
This is the most straightforward setting to reduce. You will not notice during batting or bowling. The crowd is in the background of every shot, which means your eye is on the pitch, the ball, and the batting interface — not the stands.
Anti-Aliasing and Motion Blur — Both Off
Anti-aliasing smooths edges on player models and stadium geometry. On a small phone screen, the jagged edges that appear without AA are genuinely hard to see. Turn it off.
Motion blur is a stylistic effect applied during camera pans and fast bat swings. Some players like it, some find it disorienting. At a performance level, disabling it is free frames with no gameplay cost at all. Turn it off regardless of your device spec.
Before You Launch the Game
Settings adjustments only go so far if your device's RAM is already occupied. Before opening Cricket All Stars on a 3 GB device:
- Close all open apps in the recent apps menu
- Wait 30 seconds after closing apps before launching the game
- Disable battery saver mode — it restricts CPU and GPU frequency, which causes frame drops even when RAM is available
- Plug in your phone or ensure battery is above 30% — thermal throttling on low battery causes more stuttering than any graphics setting
The most common cause of Cricket All Stars stuttering on low-end devices is RAM pressure from background apps, not the graphics settings themselves. The settings guide above helps when RAM is clear and the game still runs poorly.
Recommended Settings Profile for 3 GB Devices
3 GB RAM Profile
Graphics Quality: Medium | Frame Rate: 60 FPS (30 FPS if unstable) | Shadows: Off | Crowd Detail: Low | Anti-Aliasing: Off | Motion Blur: Off
Once you have your settings dialled in, head to our gameplay tips page for batting timing advice and mode-specific strategy. If you are still deciding whether to install, read our full review for a complete picture of what the game offers.